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With 8 years of experience in the animation industry, I specialize in modeling and texturing characters, props, and environments, contributing to high-quality productions with strong artistic and technical standards. I have a keen eye for form, style, and detail, and I consistently deliver visually compelling and polished results.
Throughout my career, I’ve worked on projects for renowned brands such as Belong, Nescafé, Esso, Vivo, and Infiniti, as well as children's animated series like Baby Dino, Let’s Play with Monica’s Gang, and Glitter Models. These experiences have strengthened my ability to maintain an efficient, collaborative workflow while meeting tight creative deadlines.
I have advanced proficiency in Maya, ZBrush, and Substance Painter, and I’m currently expanding my expertise in Unreal Engine to support real-time environments. I’m confident that my artistic style, dedication, and technical skills can add significant value to creative teams that prioritize quality, innovation, and collaboration.
CLIENTS:
Xcave Studios
Zombie Studios
Hype Entertainment
Imago Studio
Studio Z
Dirty Work
Mmj Studios
Big Studios